Not Halo-focused (although Halo is mentioned in the article, briefly), but very relevant to a large chunk of our readership - Ken Levine, Creative Director of 2K Boston (the folks who made Bioshock)
talked at the GDC about stories in video games, and how developers have to walk a fine line between casual and hardcore fans. Your story has to be understandable in a one-paragraph synopsis... but it also has to be deep and interesting to those who delve into it. A non-trivial conundrum!(Louis Wu 13:07:32 UTC)
Read the full article at halo.bungie.org